You can also set the Draw Scale 3D Z value to a lower number. When I import heightmaps from World Machine, I always change it from 256 down to 16 or so.
Guys, that is something REALLLY important check the polycount limit before the concepts, i made the same mistake with my AM set and had to discard a lot of work on the head piece with just 250 tris available
thanks, and yea, I'll keep an eye on that, I'm aiming for 256 pixel/meter density with the final meshes. I just finished the straight version of the stairs set. Time to work on the diffuse texture :) quick test :
It doesn't have to be the same, but make sure that your texture sizes are powers of two, that is 32, 64, 128, 256 etc., otherwise they wont be streamed. You can use texture sizes like 1024x512 etc.
Cool! I love hand painted stuff too. I would also go with the 256 texture, still looks good to me. And for a hand painted texture you won't lose a lot of fine details.
yeah you dont want to use a resolution like that, the video card will size it down to 1024x512. you need to use textures in powers of 2, ie: 64, 128, 256, 512, 1024, 2048, 4096......
Did the bakes for the character this weekend. My aim was 25K tris since that's the average tri count of Overwatch models. Pretty happy with the outcome!
255% more wonky needs to be thrown on that tower ASAP! You had something going in the concept that was headed in the right direction and the forgot to execute it!