Looks great man! I love seeing this. I also painted it so if you want to check that out I'll provide the link http://works.drawcrowd.com/assets/images/000/253/354/large/1425407274.jpg?1425407269 I like what you've done with the cellar and the barred window along the ground.
Yeah just overlay another normal map on top of another one. nDo will do it or do it by hand. Adjust the levels of the one you're laying on top to output only 1/2 of the blue channel (so instead of 0 to 255 take it down to 0 to 127/128) and set the blend mode to overlay.
Thank you Mellon! I saw that this morning! some really sweet stuff for sure. We aren't going to use it in class, but as soon as I get approved for this https://www.unrealengine.com/blog/unreal-engine-4-free-for-students-through-github I'll be burning up my puny gtx-285 in no time ;)
Pior gives help! That may help. You can't make a full normalmap just by painting a greyscale and running it through the filter. You have to change it to Overlay mode on top of your base normalmap, set the blue channel's levels to 127 instead of 255, collapse that and run the filter again set to Normalise.
hey Adam in Zbrush when baking your normal if you first go to Color and change the RGB to 128/128/255 then create a new Texture the size you want it will give you that nice even Normal Blue background so you wont have that ugly white behind your texture.
I've owned or do own a good majority of the M43 prime lenses, heres a quick recap: Samyang 7.5mm fisheye lens, haven't owned (but have owned 8mm 3.5 in Canon mount) very good lens, super wide fisheye effect isn't really general purpose though. Very small and inexpensive($200-ish?) Olympus 12mm 2.0 - Currently own, lovely…
Yay! That sorted it. In the interest of meing nice, here is the script too. Why did I write this? Well, max 7 has a skin weight mirror facility. Unfortunatley the scale I have to work at means that the threshold value is often too small, and I always have a few weights that won't copy - 0.001 is too small, 0.002 is too…
I have been getting this same problem with 2.5 D when Im making tiling textures...I drag out some tools and it crashes with no warning...no idea why? but best thing you could do is just save like every small step of the way...I don't remember previous versions being this buggy with 2.5d, r5 I remember was way more stable
If mental ray is going to be your rendering engine I'd recommend tutorials by Jeff Patton. http://www.thegnomonworkshop.com/store/category/205/ http://jeffpatton.net/blog/ Also, when doing actual lighting/rendering don't fall into trap of randomly adjusting stuff hoping to get cool results - find references first, analyze…
hehe thanx this screenshots are from 4th level (225 k faces) of multi-res, i added some details on level 5 (1mln), but blender crushed ;/ but there is nothing to grumble- its free and sometimes i working on meshes more than 1,5mln and there is no problem- just bad luck. about the design- this is totally freestyle, i just…