Yeah, lets add a 0.5 second delay before the action happens, even when moving the view, EVEN WHEN BROWSING THE MENU. Sounds like a great design there. Power to the CORES. Muppet :P
The Xbox 360 came out in 2005, if that can push 20,000 poly characters, a low end computer from the last few years can as well, as long as it has some sort of graphics card.
512 faces / 1005 tri. Still have a lot of optimisation to do. So far I've unwrapped 1 window panel and a column. More updates to come, just not tomorrow. I'm going fishing! =)
According to here http://www.igniq.com/2005/05/epic-no-pc-version-of-gears-of-war-in.html there might be one, but epic don't have plans for it. I really hope we do get it for the PC.
Paul Hormis has a good method of setting up chains for dynamic simulation, you might be able to adapt parts of it to what you're doing? http://www.hyperent.com/Hyp-Tutorial-Cloth-003.php
[ame] http://www.youtube.com/watch?v=fzMhh8zhTiY[/ame] :) Anyway turned out really good. Now animate , duplicate them around 10 000 and swarm something. :) Really well done. GG :)
looking very cool! the hairline doesn't have that nice manly shape you usually see, and is a little low. maybe make it more like this: http://www.linesandcolors.com/images/2005-11/loomis_450.jpg
I had a deeper look at this today. It looks like: * Blurry refraction is not supported in Viewer * You may want to set Distortion Limit to 1.0 for export to Viewer, this will create a more noticeable distortion effect (the default value is tuned for corneas for typical character art assets) * You may be able to mimic the…
https://cdn1.artstation.com/p/assets/images/images/001/510/597/large/hugues-thibodeau-acs-crawfordstarrick-head-front.jpg?1447727338 it seems the hair is from zbrush then baked to alpha? does anyone know about this workflow? share the magic, plise.
In this case more geo is a better solution as the shape doesn't smooth very nicely but you can select edge loops and use creasing also on any subdivided mesh. *Object on left has no creasing and object on right has 0.5.