In which mode are you ? In the graph toolbar (on top of the grpah area) you can switch between 3 modes : - Standard (shortcut 1 on your numpad) - Material (shortcut 2) - Standard material (shortcut 3) In standard mode you can connect anything to anything, however in material mode (2 and 3) you can only connect…
A bit of a breakthrough on the next iteration for the reference material. If you use the CameraVector node (which I was using some of my dot products), as your normal, you get "free" retroreflectivity. This much better because it actually takes into account all scene lights, rather than relying only on a single directional…
Hello everyone!! This project has now come to an end. Over the past week, I’ve been working on the animations and the final touches to the render. I hope you enjoy it as much as I enjoyed making it! https://youtu.be/i3e1m1322PU https://youtu.be/XGfqbtuKEhQ
Lastest update: 17/04/19 Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answers Note 3: this guide will…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
Hi all, The last month, 3 programmer joined our team, but only one was active enough, the others became to busy with there current work not having enough time. Our current programmer is currently working on the main character basic code, we have our project setup on server. We need a new talented programmer that can take…
I like your attention to detail as far as I can tell a very high degree of accuracy going on here, just by zooming in on those tracks (...btw an element that's kinda my thing) because usually not only the largest part but also screen space coverage as well, so stands to reason if modeled correctly then consistency will…
Hello! I'm having some small issues with the code in one of my classes. I'm trying to create a custom Kismet node that, when triggered, will change the camera view (code from the UDN Camera Technical Guide). I have the following code: CameraMovement.uc// extend UIAction if this action should be UI Kismet Action instead of…
Hi everyone! As the title of the post suggests, I am looking for a substitue for the curve node in Substance Designer 5.6.2 (Which is the version that I am currently using). I am trying to follow along with Allegorithmic's new "Aged Wood Planks" tutorial, and to create the nails, they use the "Curve" node which I cannot…
Yeah, manufacturers pick the benchmarks in which they look good. But Blender should be a decent pick for a multithreaded performance comparison to their 8 module FX line (e.g. FX 8350 etc.), which as far as I remember was much slower than Intels 4 core CPUs in Blender (a i7 4770 was 50% faster in the BMW bench if I…