So I work at Electronic Arts and the Vancouver office does recruit many candidates from Think Tank Training center. What I'd like to clarify is that while a portfolio certainly matters, there are enough resources online to get it to the 10/10 level as far as portfolios go. Now I don't really agree with the way the people…
I truthfully didn't expect to have much time to work on this during the week. Happily...I guess anyway...my clients have had to review some work, so I had yesterday and today to spend time working and reworking my initial Maya greybox and layout. -I ditched the angled view. I decided that with this project, anything that's…
Thanks @poopipe , you don't got to apologize i appreciate you taking the time. Your assessment is right. I was lazy with this prop. (basically I was lazy with the technical details of most of the props in the larger scene). Truth was this is one of the last props after spending upwards of nine months on the rest of the…
Hi Ben & nfrrtycmplx, Thanks for the clarification on the quad,tri issue I think I will just amend all the images so that they read the triangle count anyway. @ nfrrtycmplx - I'm kinda happy that you critiqued my work because you seem to be in that honest and frank mood,which is great because I like people who are honest.…
Absolutely I would love to talk some about it! I was hoping someone would ask :) Ideation & Pre-Production So about a year and a half ago I saw an awesome water simulation by Grant Kot ( www.grantkot.com/MPM/Liquid.html ) And I was looking for a challenge outside of work and the water simulation inspired me to do something…
Hey Camrat, I saw that you posted on my thread asking about lighting. :) With your scene in particular, my eye has a bit of trouble being guided through the composition. You've got all these great little details with your bridge geo, but you need to help my eye out by guiding it a bit with lighting. It's reading a bit…
Confirmed. here's the memo: [ QUOTE ] FROM FRANK GIBEAU Today we are announcing the closure of our studio in Chicago. This is a difficult decision but we are convinced it's the right thing to do for the future of the Games Label and EA. Within the EA Games Label, we are committed to running each franchise and facility as a…
CREATING ASHA As a 3D model using a base model in 3DSMax, importing it into Mudbox to create in depth details and working more into the characters design and creating normal maps from this Mudbox edition, to then be transferred back into 3DSMax in a lower poly form. This has been an incredibly long process with many issues…
Hey Jason, modeling those creases in will just be tedious but you'll get the hang of it. As with all organic modeling, not much I can really point out to you specifically. Keep referencing your model as much as possible, try and think about where the tension and weight is coming from to cause the various creases. Take a…
I don't see my viewpoint as pessimistic, I'm actually incredibly optimistic and on a career high right now at Epic on Gears of War and UT7. My point is simply that the creativity comes from the imaginative way in which I interpret and then articulate someone elses ideas. That's my job. When I start to think I'm owed…