I don't think that thread says that stuff at all. It merely explains how difficult it is to become a character artist in the industry today. As Tits mentioned, if you are willing to put forth the effort, it is obviously doable. Just be sure you are going to be 150% dedicated or you're in for a rude awakening. Good luck!
@Gannon thanks! I agree there are exceed amount of purple, I'm going to make her skin more flesh like. topology is still the most challenging one for me ... is 15k polys that big for this type of character ? is it supposed to be around 10k polys maybe? btw I didn't really understand where are the bake issues you are…
If you have no money at all, you can use programs like Wings and Blender to learn 3d without spending a cent. They're remarkably capable and the artistic concepts will transfer from program to program. If you're a student and have no money, you can join Autodesk's student site and download free 6-month trials of 3ds Max…
try "draped" or "drape" as search term. http://www.google.com/search?hl=en&safe=off&q=draped&gs_sm=e&gs_upl=1506l2511l0l3435l6l6l0l0l0l0l276l1407l0.1.5l6l0&bav=on.2,or.r_gc.r_pw.&biw=1904&bih=991&um=1&ie=UTF-8&tbm=isch&source=og&sa=N&tab=wi also, i imagine it shouldnt be a big hassle to setup something small next to your…
Fair enough, as the title says, it's a Renault FT tank, from WW1. for reference: (I have about 150 other images of it saved that I'm actually using for reference - this is probably just a good stereotypical example of the tank itself :) )
Its good to see you posting here dude! I will try to help you out the best I can, just make sure to post back with updates and questions. I am going to list my critiques in the order of which they happen in the pipeline, that way you can easily look back through your process and see how to fix them. 1) The highpoly base…
Hexels 2 is out now! Try/buy it today: http://www.marmoset.co/hexels Here's a quick overview of some of the awesome new features from Mira Karouta: https://vimeo.com/153119353