I dunno man, everything I have to say is the same as last time you posted your portfolio, and the time before that. * I can't tell what your focus is, none of your areas are entirely strong * All of your stuff that's finished kind of looks half baked, while all the clearly unfinished stuff shows far more potential…
Oh, just saw your post duxum. I think the ground will stay like it is. I guess it's just personal preference, though I can see why someone would change that. Also, new blog post!!! It reads: Well now, it looks like there is a light at the end of this tunnel. Everything is done for the desert level, except for the shack and…
We have scripts that automatically put every uv shell at the same uv texel density. You can also do this manually in maya be applying a checker texture to all your objects and then manually scaling each shell until the size of the checkers match. (but this is a very time consuming way to do it if you have a large asset.…
Thanks Kenny! The idea of the wood is to be old and worn out since it's an old place. The glass, yeah! I can do that, that picture just shows a preview from the diffuse only on zbrush. I'll have to deal with specular after that process. There will be reflection on it too on UDK.
Looks like I can create a new project with the original input maps, and those materials work fine again. If I go into my old project and try to create a default brass or chrome texture, though, still too dark. I think I'll just shrug it off as a weird bug and start over with the texturing. Thankfully I wasn't too far in…
I don't think the legs are short. I think that the pants are sagged which makes them appear shorter. If he is really old then they would probably be as they are shown because of his gut either way. I think the knees are too high up though, or at least the knee pads are high. Lower them half a head and you'll fix the legs…
hey man! that actually looks cool! It almost looks too blocky silhouette wise, like the old school doom models. Which in turn should make it really easy for you to block out the legs and the rest of the body. Just make sure you are not using a too many tris in parts where they don't do anything for the silhouette. For…
heh, poor Tal just never quits. I remember when he called me a fascist. Good old days. Hey, That's a good idea. But I don't know where the bone would be for that to happen... maybe it could sprout from her head? I've already got a bone sprouting from her spine to compensate for the breasts. Don't get me wrong, I'm no…
grinding for the sake.. typical korean mmorpg, 10000 kills per level and too much time losed on a game. Rohan is quite old now and was ported to english too late. I'm waiting to Aion :D My bro entered the first day to see this game, and was full of ppl. They opened new servers and they need to open more and more. I have…
Welcome to Polycount! 1. Too late? Nope. https://polycount.com/search?Search=too+old 2. Make art outside of game education? Yes, see http://wiki.polycount.com/wiki/Game_Industry#Education 2b. How to start your level design work? See http://wiki.polycount.com/wiki/Level_Design 2c. Sketchup for level design? Sure, it can be…