Hi everyone, I'm creating a 3D animated, voice acting series called The Rise of The Infection. It's a zombie apocalypse survival story about two sisters and the people they meet in a dangerous, changing world. I've already created most of the characters models in MakeHuman and I have voice actors lined up, I'm also working…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
Hey! Great to see everyone's work! Here's my entry - I'm a BA 3D & VFX Student from Hertforshire University! http://www.therookies.co/projects/visual-effects/winter-showreel-2017-reece-weldon/ Also, here's my entry for VFX Film of the Year! http://www.therookies.co/film-of-the-year/foty-visual-effects/exit-stage-right-2/…
I consider myself a generalist at this point soooo I guess I'm going to attempt to push my VFX abilities further with this competition! \o/ Using Riots VFX Visual guide as reference. Going to attempt an AOE healing spell. Here's some random incoherent scribbles of shapes, AKA the first pass. GLHF everybody :D
As for VFX, most certainly it is. Render time subd with displacement mapping is pretty much the cornerstone. A lot of hard-surface VFX assets would be commonly pure polymodeling with quite dense topology. The problem of smooth UVS has been alleviated somewhat with open subdiv but, with dense base topology this isn't as…
I live in Macedonia, at the moment i am volunteer at fx3x http://www.fx3x.com/ Is a VFX studio for films. After that if i am good they will probably hire me.So i want to stay there at least 2 years to get some experience. Then i want to start applying for work of some of the London VFX studios. Like, MPC, Double negative…
I don't think the vfx in the prequels are bad at all, some shots are in fact amazing. However they've made the mistake of using it too much, entire worlds are made by cg + real actors. This, along with a lot of other things that's wrong with this trilogy, is of course a mistake made by the people in charge and not the vfx…
[FONT="] [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team…
[FONT="] [/FONT] [FONT="]Naughty Dog Santa Monica, CA [/FONT][FONT="]www.naughtydog.comAbout our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team…