To be faior though, PBR has been extended quite a bit lately, so you can do velvet etc. fairly easily. https://ericchadwick.com/gltf/index.html#GlamVelvetSofa https://ericchadwick.com/gltf/index.html#ToyCar Blender now has full support for all these PBR effects, in both EEVEE and Cycles, and you can export them to glTF. No…
Hey @Mark Dygert - I think I mentioned that rule above, search for 'crossing the line'. When I get a chance I'll sit down with my Resi Remake HD screenshots, but I'm pretty sure there are multiple points where the devs / directors go "continuity editing is for losers" and stomp all over the 180 rule. Which is kinda…
Epic does a lot of wonderful things. Seeing the Samaratian demo on a single GPU these days should be pretty amazing for anyone in realtime graphics. Yes techdemo but still. What we are talking about is a matter of raising awareness and importance of the issue at hand. Let's not blame Epic for a problem that exists for most…
it's been a while since i used it but it struck me as a an app requiring a quite slow, diligent way of working. (at least a year ago) it could only do projection painting, did not work well with typical optimized (overlapping/mirrored) game UV layouts and had no realtime mirroring of paint going for it. it was also rather…
I'm sure the pros that stalk this forum will have something to say as well, but I would like to offer my personal advice, and also ask the same question as Seirei did before me; what are you going for? ArchViz, realtime game environments... your gallery doesn't really show that. on the environments themselves, I don't want…
First of all, good job, guys! Finally it's out. And it looks good. But you can improve it even more. Here's some problems/questions I've encountered: 1. No clear comparison between subcription plans. • Does Hobby/Freelancer/Indie provide 32 bit displacement? I can find info only for Freelancer. • Does…
Hey again, this time some progress on (one of the many) an apartment. As usual, it starts with a floorplan, and then a lovely 3D mesh. This basic mesh is used to test whether the dimensions fit with the gameplay (apartments stuffed with junk quickly become impossible to navigate within a game). Its also worth testing…
Hey everyone, checkout my first stylized realtime character and let me know what you think, thanks! Arstation Link: https://www.artstation.com/artwork/EvnllK
If by production you mean animation/pre-rendered: Yes, you'll need to model in a way that things don't slide around much. This means much more evenly gridded meshes, less lowpoly. If games ever take the step towards realtime sub-d, we'll all need to learn what animation artists have been doing all along, as UV…
Hi Pior, Thanks for the feedback. While it is true, and somewhat unfortunate, that many artists use the term Bent normals as a misnomer for OS normals, we have to try our best to name our bake targets as accurately as possible (along with everything else in Knald) so that we do not propagate misinformation. Hopefully the…