I had to double-check before writing this. Gouraud shading is used with vertex-lighting. What "Gouraud shading" really is, is a way of interpolating values within a triangle. Basically, to render a 3D triangle, the colours on its three vertices are calculated first (this is a mix of the lighting the vertices are receiving…
Eclipse nailed it. Also, before we make any conclusions about consoles dying; are we sure that the "app" demographic and console demographic are the same? Personally, I have no interest whatsoever in casual/social gaming; I might pop one of those games every few weeks but I'm not gonna play it for more than a half an hour.…
My company's gone the route of "opting out". Instead of going next gen, we're developing mobile games, and in the future we plan to release Shockwave games over TV (controlled by users at home via their cellphones, so we're still making revenue). It is a more cost-effective business than creating a full blown console game,…
If you adjust the lighting, as already said, this will look like PS2 - which isn't bad! I'm willing to bet, however, that you'd like this piece to be impressive when shown and if you're looking to work on current-gen titles for 360, PC or PS3 than you're going to want to push this further. For this particular scene you…
A happy accident, this gif was originally supposed to be a progress gif, but a wrong setting turned it into a Halloween themed spoop ghost, playing the PS4.