Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
It would really help to show your concept art, what look you're trying to achieve. Usually people post a "mood board", a collection of reference images that help commenters understand what visual direction you're moving your game towards.
[ QUOTE ] Its ok morrowindsky81993 , i still love you. [/ QUOTE ] Jesus! NEVER trust a cat when their eyes are dilated like that, that's when they're in berserker mode. If they haven't been declawed, then LOOK OUT! And EQ, where'd you get that picture of the cat driving? That looks like it's actually in a moving car, which…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
Hello! We are a budding indie game studio looking for an animator/character artist to build a complete model of a dog for us for our upcoming game! The dog should be able to express a variety of different emotions and have a diverse set of animations for various actions. We are looking for a low poly/cartoon/cel-shaded…
http://cosmos.hc.uec.ac.jp/protrudeflow/works/index.html apparently its done by some complex process of dissolving minute iron filings in special liquid then controling surrounding magnetic fields, which can be wired up to react to noise. Be sure to check out the videos!
So today was officially my last day as a QA tester here in Chicago, on Dec 6th I will be evolving into an environment artist at SOE Bellevue. I am super excited and can not wait to make my way out to WA. I also wanted to give a big thank you shout out to everyone here on polycount. The crits and comments I have received…
Hello I'm new to the forum... Hope this is the right place to post. I'm trying to relearn zbrush using dynamesh, having a hard time boxing in the human form. Any tutorials or links that can help... can't find anything but timelapse video....