not certain if you want input, but did enjoy the slightly more relaxed atmosphere of the 'requests forum', or at least the orpourtunity to be silly that was once the 'spinning quad' thread... though then again having seen a few unnessacarry flames here, guess a bit of 'hitting people on the head with big hammers' could be…
I've been slowly making an FN Scar, referencing a tutorial by 3Dnice for areas that I have issues with. Here is what I have so far: I'll be slowly hammering this out over the course of the month, hopefully I'll finish before school starts again. Critiques are welcome, hope you guys enjoy!
Working for ISOTX in 2013. I created vehicles and helped with art direction for the game March of War. A turn based game built in Unity for computer and Mobile devices. Highly optimized and low poly. The Warzeppeling model The War Elephant model The Sickle model The Hammer model The Gorilla Mole model The Gotha model The…
Hey hows everyone doing, I am creating a XV88 set in the world of war hammer 40k. Part of the tau race. I plan on using this model along with my chaos marine model to put to together some still images to boost my portfolio. Please let me know what you think of the early stages of the XV88
http://www.strategyinformer.com/news/6549/pixel-force-left-4-dead-a-retro-take-on-the-left-4-dead-series [ame]http://www.youtube.com/watch?v=sTTAvw0-Bms[/ame] http://www.ericruthgames.com/ The guys personal site must be getting hammered it was pretty slow... or his host sucks... or maybe its mine.
Wow. How did I miss that hammer in Darksiders competition! Really great! I think if you're aiming to be a character artist, you definitely need a lot more work overall, and it feels like your 3d skills for characters needs improvement, as well as just more stuff.
Hey flaag, if you mean your 21/22 weapons, it's because there is a hammer you get for collecting 50 feathers. I was running all around trying to figure out what I missed, and ended up getting it when I was dropping some feathers off =P
Wow. You've got near 400 posts and you still don't get how polycount functions. 1. post art - recieve crit - accept crit - become a better artist 2. post blog - recieve cat gifs - get angry - thread closed/ban hammer
Do you guys think it's a good idea to do the blockout inside udk using bsp brushes? and then maybe converting each 'component' to a static mesh? or what's the easiest way? I'm used to valve hammer editor a lot, and kinda dislike doing interiors inside a 3d app.
Looks pretty good! I think adding some dirt and grunge, or a hint of AO, to some areas would help "ground" the different mechanical pieces together. Forgive me if my gun terminology is off, but the area that sticks out to me the most is behind the cylinder, in front of the hammer.