The first thing I said when I saw it, "If abandoned why does it have emergency lights." Are you trying to go for a recently abandoned ship or extended amount of time.
This has a lot of style, but the transition from jaw to neck is too sharp, and needs to be softened. The sternocleidomastoid begins behind/beneath the ear and extends to the sternum. Keep up the good work!
That looks pretty fantastic. My only concerns is the cloth on her shoulder will look really awkward considering how often she has her arms extended as a bow user.
Polyline Pro version 1.8 is released. Changelog: - new way of creating attached spline. - ability to extend the selected spline. Video demonstration: https://www.youtube.com/watch?v=t39PwvjK5_g
id suggest write your own actor class.. extending from KActor, and have it apply damage on touch or bump. id assume thats whats happening with the projectile anyway.
Okay... little embarrassed, but has anyone nerded out to this? [ame]http://www.amazon.com/Lord-Rings-Picture-Trilogy-Extended/dp/B0026L7H20[/ame] I totally want! :poly124:
If I can recall, you'll need to extend from their pointlight component or something along those lines and either turn off or edit the way it does lighting on static objects.
Yes in the highpoly, if the mesh is simple enough you can extend the edges of the highpoly mesh, or make a copy of the highpoly and place it on either side. You shouldn't need to do this with the lowpoly.
I'm really glad they extended the deadline, I ended up changing the pedestal, it felt too blocky. Here are a few renders, it's always difficult to chose which ones to go with.