If you are looking for help with any of the following, feel free to leave a comment or message me and I will send a reply asap: • One to one design advice sessions with optional screen sharing • Interactive computer software and video game design • 2D and 3D asset creation • Programming With Unreal Engine Blueprints •…
Running Adobe Photoshop CC 2014, I get this popup whenever I try to turn a normal into a hard-surface height map. It has been like this for a few months now, but I'm hoping you can find a solution. :) Edit:// It happened in 1.3, 1.4 and the 1.5 preview build of the SUITE btw. Edit2:// Happens in the latest 1.5 build still.
You have to freeze the transformation > clear the transformations and double click the rotation button to pull out a menu for the transformation to switch to global transformation from Local. This happens when you have too much history of rotations on one object. EDIT: Be sure that the object is selected before you freeze…
Fuuuuu.. Are you serious? I just bought 2 licenses. T_T I need to get one more though, thanks! Edit: It says "Students will be provided a special student version of the popular Unity 3D Tool - PlayMaker!" What's the difference? Edit2: (note: student version not for commercial use) I should probably just read shit, huh? :P
That makes a lot of sense, I didn't think about that. I'll do some research and edit the cracks later for sure. I did add the crack on the eyeball on purpose, but might change the placement of it a bit later depending on how it looks when I add the other elements in the scene.
Tried to "direct connect" to the following adresses and got the following responses: 74.207.224.139 = Internal exception: java.net.SocketException: Connection reset minecraft.polycount.com = failed to login: Bad login mc.polycount.com = The server responded with an invalid server key I feel so hated by minecraft :(…
A little bit better, but that's not it. Edit: switching to Blinn-Phong seems to help, but still I must be doing something wrong. Edit2: checked on the candelabrum model, with Blinn-Phong it's much more acceptable, although there's one element that had no artifacts with GGX and looks a bit less photorealistic with…
I've been wanting to play GTA in first person since GTA 3. For some reason I totally thought that first person was just going to be for while you were driving cars. I was so excited about the dash board view, but this is like...double Christmas? Edit: And it comes out a day before my birthday! Edit2: So maybe it's a double…
AFAIK cutouts also grow out. before: http://www.precisionbodyarts.com/ryan/ryan_23.png after: http://www.precisionbodyarts.com/ryan/ryan_22.png edit: this forum needs something like [ hidden ] or [ nsfw ]. You might also want to swap your images for URLs, Goeddy, some people can't stand these kinds of imagery. edit2 -…
Yeah it looks like the old forum code has thrown a > in there. Replace it with > , the greater than sign. 8th line from the bottom, should look like this:if( size( ) > 2 ) { Edit: wtf - every time i try to post this the boards go batshit... Edit2: inside the size( ) is meant to be $edgeUVs, I have no idea why it's…