On the discourse of the actual texturing elements themselves, you can probably do a few more passes rather than just having an overall color per-element, the noise of the material, and the damage normals. Try messing around with adding in an ambient occlusion map either in its own slot if you're doing PBR, or multiplied on…
I haven't read through the thread so someone might of already said this... * The damage to the AK seems excessive and inconsistent. The body of the gun is highly damaged, but the high traffic areas like the tip of the barrel, the clip, where the hands hold the gun. * I can't seem to figure out why the clip and other metal…
With only 1.5gb of ram you're lucky to be doing much of anything besides running windows. If its a heat damaged system the ram is normally the first to go, so you might want to upgrade/replace the ram when you get a chance, if not replace the whole thing. Heat damage tends to accumulate over time and when it happens once,…
Great job so far! Some suggestions - add tileable weld strips at major structural points - think about potential points where this would come into contact with other things/ppl/etc and add details according to those use/abuse cases EX: where the chain sits, you'd likely have a lot more rusted exposed metal and worn away…
Looking good! I agree that the darker background is better. I would say, though, that it's a bit odd to have absolutely no scuffing anywhere in the shaded area on the rings considering the heavy damage on the lit side (maybe just one or two rings could have some similar damage in there so it doesn't look like the shaded…
Jeff- Seems like that article covers most of what I'm hoping to achieve. Too many people want to have large-scale games with a AAA studio art quality bar. That bullet point list was also good, because I only hit like 1 bullet point on it (indigenous creatures). I've been studying games like Zelda and Pokemon and while they…
hi, that toxic yellow metal paint was very challenging so i took a chance and try my best to make this a lil bit more eye pleasing to viewer First of all i think that you need big shapes for eye to rest. To many highly contrasted bolts/damages/cracks imo arent good idea. Thats why i cleaned those metal plates. Second, you…
Well its really not that bad, but there are too many problems with it for it to already be in open beta. The engine is so messed up that prob 90% of the closed beta users had to change this slider in the menu that said "Engine Performance" to the lowest possible setting. There were probably well over a hundred threads with…
stepped away for a while to work on another character, but decided to try to finish him with your most recent suggestions taken into account. crazyfingers: I lowered the brow (he did have a perplexed look on his face before), added a bit more color variation to his skin tones (more blues, reds, greens, yellows) than…
I already ran into the worst fuckin bug with the worm boss. Dont even want to go into it, but he was invincible (yes i knocked off his mask) and i played him for ages not knowing it until i killed myself and found out, yes, it was a bug. Now i'm stuck on Silitha. I've watched videos of poeple with less health plus…