I agree that the roughness is too low. On the bricks as well, the edges have too much irregularity. The silhouette of each brick has a bizarre waviness to it.
Jungle sanctum scene - There's some pretty serious scale issues on this one. I assume, in the context of a video game looking through a first person camera that the hallway the player/viewer would be walking down is roughly 3 meters tall. So, looking in to the room, the head is the same height as the walls, approx 3…
[ame="https://www.amazon.com/Accoutrements-12293-Squirrel-Mask/dp/B0070QMUN2/ref=sr_1_1?ie=UTF8&qid=1374873018&sr=8-1&keywords=squirrel+mask"]Amazon.com: Squirrel Mask: Clothing[/ame] with a scarf, on a mannequin :D Snefer, the compositing is an offline process that bakes and packs data down to a handful of maps - the…
Big improvements! A few crits, not sure if they've been covered already... - The bricks are stacked funny. Normally the center of an upper block lays across the gap of the bottom two blocks, like bricks. What you have now, they stack on top of each other, kind of weird and not as stable. - Your colors could mingle a bit…
You have a nice wallpaper there. Also, what did the workers do to put the bricks in the higher places, they really used those ladders with the bricks on their back? :)
hey Substance Designer And Zbrush Personnal Work 01. sloppy brick wall Material study of a sloppy brick wall created in Zbrush and Substance Designer. https://www.artstation.com/artwork/XBZgrn