So I recently bought myself an Ipad and I got Nomad Sculpt so I don't have to turn on my pc just for practice. So I created these artworks below. Cruella was my second test to push the boundaries of the software and test the limitations while the skull was first test to get the hang of the software. Turns out it was really…
Hello everyone. My name is Jakub, i'm 3D artist from Poland. I have experience with hard surface modeling, but it's starting to boring me, so i decided to learn anatomy, and start modeling characters. Here are two sculpts which i made. Planar head (similar to head which is in zBrush 2018) and skull. Let me know what do you…
Wow what a badass concept The anatomy is pretty good, the temples are very wide compared to a normal skull but it fits with the form of the shield so that's going to have to be your call on what you think looks better. The eye sockets could be a bit larger, same with the nose cavity, if you look at a skull they're massive…
Thanks for the tip! I believe it's because he has limited amounts of time - and 29 students to take care of. That alongside the fact that we're not supposed to touch on this before another 8 months. Still agree though, learning the base anatomy of a skull would definitely help loads! Maybe I'll settle down some day and…
Skull and candle look really nice. The stone wall (the window trim in particular) looks lower resolution than everything else though. The cracks between the stones are too dark, and the specular is too high. Are you going to get some candle wax running down the skull like you have in the concept? That was a nice touch, you…
Thanks guys! Rusty, no the ground fracture was animated in Houdini and then brought into maya where I hand animated the skull to match. For a real game effect I would do something similar but let the skull transforms be driven by a projectile and the projectile life would drive the fracture animation, but since I don't…
things are starting to come together now, need to do the straps going on/through the skull on her shoulder... the idea i was going for is that the skull has been looted (or even a legitimate kill), and has been stuck onto metal spikes that are fixed onto a leather shoulder pad, and has straps to further tie it down to the…
Looks good Shotgun, always impressed by your texturing skillz. One small crit tho: The red hairs on the skull/ head look like they need to be blended into the head to look more organic and to match the rest of the hairs on the model. The hairs on the skull kind of look like they are floating currently. Other than that very…
hi guys,I came back again,This time the works from the original diablo III.For me it is a very big project,Distant buildings、skull And the rock group . And the most important and the sky and the light.First, I want to say is I like it very much,It can bring me make passion. Below is the original diablo III. Some of the…
Shown here: a quick Max render of half of the blade and skull, with normal maps and AO slotted into Diffuse. Also shown: a particularly off-putting seam down the middle of the skull. So that needs fixing. I'll be sculpting the handle fairly soon to keep things fresh, and am hoping to improve the overall 'sharpness' of the…