Hi, I've been trying to clean up my mesh topology with Zremesher but I've met across some troubles. I tried dynamesh but it was much worse. Here are photos: Before zremesher: And after :
Zbrushed Dynameshed to cut down rendering time Used a bit of Fusion/Booleans but mostly Maya modeling. Thanks, taking the early steps to get to Reno Levi quality
Current progress. Working now on the hands, where the fingers connect to the hands, then need to work on the arms and thighs/knees and fix the eyes and lips, lost some detail there with dynamesh.
If it's a job I alter a zbrush model I already have. If it's a challenge and/or fun I start from a zsphere, and lately a dynamesh, and just let the character grow from there.