Hey Lulu, You seem to have the technical sides of the workflow pretty much nailed down, so that's a good thing! Dragon beast is the best piece by far. However I think you really need to push yourself when it comes to asset polish (lets say the last 40% of the pieces), and presentation. Some of the sculpting feels rushed in…
[ QUOTE ] I just found this out... the average american is as dumb as stump when it comes to video games. They know what they are told by TV, and TV sees us as competion so tells them all that video games are evil and make good little kids kill. [/ QUOTE ] When I was a little kid, I was working in the yard with my family…
a good sculpt, some personal taste crits from me: the nose looks a bit wide and flat, makes me think of a cow rather than a dragon, the skin seems a bit too saggy like its old or like its about to shed its skin?
Love the lighting on the figure, and the soft bounce lighting! What's the source of the red light? Need to see the source, otherwise it's a bit confusing. Also why does the red light cut off in a diagonal mid-way up the wall? Statues typically have a base below them to stand on, they're not just stuck in a niche all alone.…
Hey Sketchbook! Currently between contracts. Did learn a few new things on the last one: Created stereoscopic 360 videos with Unreal and did materials/ tech art in Unreal and Unity. Sometimes Imposter-Syndrom kicked in, but in the end everything worked out. Have to create some dioramas applying those learnings :-B Decided…
Thank for all the kind words Guys! I did try a lot of hair color like this image But at the end I decide that someone really close to dragon species should have white hair just like Daenerys Targaryen haha And I really like that red line beside of his head, white hair will make it pop up.
Reuploaded the images. Strange enough that they were displayed on my computer, but not on my phone, as I realized this morning. I hope it works now. Concerning the colours in my normal map: The difference between my map and the example that you found is, that my tiles are arranged diagonally in the map. As far as I have…
[ QUOTE ] But a map this complex was going to be very difficult to paint anyway. [/ QUOTE ] So for that reason its worth making ones life *more* difficult? [ QUOTE ] It's going to have diagonal areas one way or another. [/ QUOTE ] Yes, but thats reason not to minimize the diagonals where possible is it? [ QUOTE ] If you…
I was wondering what do you guys think of a monthly challenge just for zbrush/mudbox/sculptris I.e. sculpting. It just going on this forum you see a lot of people post zbrush faces and you still get the lower the subdivision it is lumpy advice. So I'm thinking every month there would be an easy, medium and hard challenge…
I totally like the idea of a dragon tooth as hammerhead. The only thing I would do differently is the detail density of the handle. Maybe it would be better if there was a part that is rather smooth than having 4 parts that have different details. My eyes are having a hard time analyzing the shape of the handle because of…