Sorry, should have mentioned that this is for a low poly comp on game-artisans. 650 polys, 512 maps, and no posted restrictions on materials or shader usage. So I just decided to give my model a nice raytraced refraction shader on the glass, since I'm not sure I could have achieved a satisfactory effect without it. I'm…
Still, it's hard to sympathise with their behaviour when they're 6500+ stores strong worldwide, and have probably swallowed up every small used-games shop nearby. It's impossible to find old used games these days, their market are for new used games.
When I attempt to use this my object renders as solid pink, no matter what material is on it. First thought was updating drivers, but that didn't do the trick. Video card is a nvidia GTX 650 ti
If you had posted 3 weeks ago, I would have advised this one: http://www.hotukdeals.com/item/651257/dell-studio-17-i5-520-ati-5650-8gb- However I think the price has expired. I would keep an eye on it though, it might go back down. HotUKDeals is a good site to check out regarding good offers. Yesterday, you could buy…
Ok...after reading the first post about a bazillion times and finally realizing that I still have time because the deadline is not the 1st of July, I decided to try and build my own time machine...it is a bit low tech...and I cannot guarantee its functioning, but its pilot (not yet modelled) has full faith in his creation.…
The hard-surface stuff looks a little soft. Although Jensen was getting some nice results: http://boards.polycount.net/showthread.php?t=65018 I still think it's better to do this stuff in your traditional 3d app.
1. I wouldn't need a PCI card, my motherboard has onboard SATA controllers, If I opted to go that route that is. 2. Would this mean it might be better to put my slower drive on my secondary IDE with my CD-ROM and leave my primary drive by itself? After some further investigation, I think RAM might be my best route. While…
you could make a noise texture, and then get with uv scale on 1 pixel of it, then you could make a random seed value which controls the position of that 1 pixel uv. So if you have a 256x256 texture you have already 65536 possibilities. to make every settings value different just make +10 u for every value, so for example…
Yea, something still isnt exactly right Fordy. I used the root bone (which is the center of the object/grid) to offset attach sockets. Its close.. but its still slightly off in example. (In Max) x=310.5 y=86.2 z=58.5 (Unreal Ed Animations(Y is flipped-I think thats normal)) x=309.700012 y=-85.000000 z=65.000000 The only…