no im not speaking about the GPU acceleration... im talking about edge creasing with catmull clark algorithm... maya is able to do that since version 5.0
Everything can be resized :rolleyes: thanks for the remark :) I feel like 500 tris is enough for this model with fine details...but I don't really know.
finished up the handle and did the low poly,Lod0 should be under 500 tris so it's fine,but lod1 under 300...and that's it's just impossible to do I think :(
I am a little pissed that my TI3 courier still has no particle effect even with 270 games watched on the list. wonder if they deliver like promise this time.