$500 is about 20-25 hours of work. That gives you 6 minutes per animation. Basically you deliver him 200 animations made in 6 - 7 minutes each. That's what he's paying for essentially. You get what you pay for.
All I need to know really - loved both Arkham Asylum and City (surprisingly, since it's "not my kinda game"). My wallet is keeping close tabs on my steam purchases right now though, so maybe once it's 25% off or something ;)
Joe, I still have that model :) Named it the "sr-25" or somesuch as I recall. My first normal mapped model was a bust of "Marsala" from exo-squad. Going on 4-5 years old now. or maybe it was this ( I don't remember which):
@arshlevon: It might have been that way in the USA, but I can very well remember paying about 50-60DM (which was about $25/30) in the mid/late 90s for games here in Germany. So prices have tripled, and that is NOT on the level of normal inflation.
Too clean. Make it look worn and used. Also the shot you have is tough to see any texture details which it looks like you're lacking at this point. The motors look way low res compared to the 25 sided rope and metal tubes.
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Hells yeah dude! much more gnarly now! Seems like you are losing some wrinkle detail in your bake though? Looking at your ZB viewport vs your latest paint, the face details seem about 20-25% softer?
Yeah, consider yourself lucky not to have a 27,000$ tuition fee like i had to for college, not even CG but computer programming (C++, C#, Java) and i never used it for work on top of that. If only i have known better when i was 25 :(
None of the above poll options? A relatable and flawed person that has a different perspective on life than myself. I'd be happy to see a lot less perfect, 25-30 year old, muscular, short haired male protagonists that "doesn't always play by the rules".