I'm heading to Great Britain (England + Scotland) on Saturday and I'm going over my electronics. My understanding is that GB voltage is 230 +/- 10, correct? So if I have electronics that require 110/220V, 110/230V, and 110/240V I should be fine with just an adaptor, yeah? Do I need a converter if its 110/250V ?
All I get is a a 231 white colour where the UV's are? The script isn't working. I had separate objects that all had a different Diffuse BSDF surfaces with different colors that I merged into one object then tried exporting the color layout with no success. What am I doing wrong?
If it's phong, you need to specify an exponent (gloss) value or texture. You also have to turn phong on with a boolean; $phong 1 $phongexponent 5 // use either this one for a flat value 0-255 $phongexponenttexture <texture> // or this one for a greyscale gloss texture $phongboost 1.0 $phongfresnelranges "[0 0.5 1]"
Is your normal map being gamma corrected (it shouldn't be)? If it is being gamma corrected then it will be unnormalized and you'll hit these issues. What happens when you fill the entirety of the normal map with 127/127/255? is that what is happening in the first image? If so, that sounds like an issue with gamma…
yeah I used maya clothsim years ago version 2.5 or something, but I am sure it's pretty good now, must be less buggy than max anyway:) look forward to seeing what you can come up with added the obj download http://www.mikerusby.com/images/clothobj.rar
Asthane : I more or less agree. It is true that some workflows are pretty much insane especially when it comes to poly editing. Yet, if you'd drop the 2.5 engine/core you wouldn't have projection master anymore... amongst other things. Let us see the next version tho!
In Blender 2.59 (probably as far back as 2.5 and still the same in 2.6 I believe), you can turn off texture interpolation in the viewport in the User Preference pane - under System uncheck the box for Mipmaps. I struggled to find this for a long time, and most of the google search results were for renders only.
Sorry a bit OT, but I remember working on a personal project 2yrs ago and whilst researching additional info landed on Witold Jaworski's amazing WIP which in turn led me too his book Programming Add-On's For Blender 2.5, a pretty handy resource for those interested writing their own tools.
This is strange because yes, I am selecting my joints via the outliner window which are labelled under the prefix "bind", and after having them baked, any joint I select after displays keyframes on all of the keys from 1 to 230... Deleting the controllers still messes it up though...