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Re: [SOLVED]Designer Height map issue - Pirate Coins
Reply by
Mink
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Apr 2019
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Adobe Substance
I can't help with your second proble, but your first will be fixed by working with your hightmap with 16 bits of color.
Re: Maya LT
Reply by
dongyfeng
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Sep 2014
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General Discussion
Heard from facebook: Maya LT special offer: get 15 months of license plan for $240 ($16/mo)
5 results
Re: HELP! How can I fix my UVs to work in Unreal?
Reply by
Demetrius_214
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Apr 2016
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Technical Talk
Oh right! I forgot I can use different versions of fbx files! @musashidan fbx 15/16
Re: Anyone willing to design a special tattoo?
Reply by
Selaznog
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Aug 2012
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General Discussion
Yah...my brother designed one for my cousin...he was 16... Seriously, get it professionally designed by a tattoo artist.
Re: Maya 2015 Workflow for UE4?
Reply by
Dklang
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May 2015
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Unreal Engine
but if i pick lets say size 16 in UE4 and the model snaps only in size 8 in Maya, wouldnt that be an issue?
2 results
Re: really cool explanation about piracy
Reply by
PatrickL
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Jan 2011
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General Discussion
This basically sums up my stance. http://www.dump.com/2011/01/16/singer-joss-stone-on-piracy-video/
Re: UV pass wrapping alghorithm
Reply by
bartosh44
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Aug 2014
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Technical Talk
Here it is. I tried also ImageMagic 16 bit PHP library for floating point calculation. Result was same bad.
Re: which console is better?
Reply by
Justin Meisse
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Jul 2008
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General Discussion
SRSLY Turbo Grafx 16 5 players on one console, 5 man! that's 1 better than your 4
Re: Normal Map Always Bakes Wrong And Gives Bad Shading - HELP
Reply by
Obscura
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Jul 2020
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Technical Talk
Thats a different error. That is due to 8bit bitdepth. You can bake a 16 bits normal map.
2 results
Re: Any guides on texturing?
Reply by
vlad_the_implyer
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Jun 2013
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Dota 2
http://steamcommunity.com/sharedfiles/filedetails/?id=149270397#89732 http://www.workshophatemachine.com/2013/02/16/texturing/
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