Ironbearxl: Try turning up the subdivs on the lights and materials. Default should be 8. I would try 32 when testing and then turn it up to 64 or 128 for your final render.
Basic biped rig of basemesh following tute found here; http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Rigging-Rigging-a-biped-character-for-animation/ID-125/
Thanks for all your answers, it helped a lot. The simplest way I found was to resize the 1024 atlas to 128 and then map it on the models. Then switch back to the 1024 atlas, and it looks good enough.
Sorry, I'm still confused here..Basically for existing SD4 and Painter 1.2 owners, there's no discounted upgrade? Or a way to switch to Live (for SD5 and Painter 1.3) for an upgrade price? That kinda sucks..
Heres another possible solution: The Asus EP 121 http://www.asuseeepad.net/ep121-eee-pad.php Wacom friendly multitouch i5 processor Win 7 Not sure of ram or video card
The author of Boner3D is also the lead developers of Leadwerks game engine. On his blog he explains http://www.leadwerks.com/werkspace/blog/1/entry-1273-an-experiment/
these treads are made of one single module that is instanced around. but the problem is that i get way to much tris in the end because i need about 120 of them.