Ghada cinematic character the second character from my personal project, also based on the concept I made in 2013 done in Zbrush, 3Ds Max, Mari, Photoshop, V-ray
Update: http://lists.blender.org/pipermail/bf-committers/2013-August/041483.html Valve would like to integrate Blender and Steam for DOTA2 Cosmetics....nice!
https://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice Welcome to 2013, and prepare to have your mind blown.
try modifying the beard normals to be like the face normals to vet better integrated shading, like so: http://simonschreibt.blogspot.de/2013/02/airborn-trees.html
may be of a little interest, not exactly vector graphics, but a cool idea that does work with some art styles. http://simonschreibt.blogspot.de/2013/03/homeworld-backgrounds.html