Hi there! Right now I am hard-coding a piece of code, and I dont know almost anything about mel (but i am trying) The thing is I want this code works for any cam i have selected, right now only work if the camara names that way setAttr "cameraShape1.filmFit" 3; setAttr "cameraShape1.overscan" 1; setAttr…
I once used a fill layer in the Photodhop with opacity: 6% and Fill: 4% . It crates an alpha value of 1 in 0-255 scale instead of pure black. Renderers usually just clip such a small value on its own or it's getting eaten of by texture compression I am not sure but never seen an issue in game. In Afinity Photo it had been…
Here's an odd problem. When I create a landscape, it doesn't show up in the perspective viewport. It does show up in the orthographic views though. I tried checking all the options in the "show" tab. An interesting thing I noticed is that at the bottom tab in the editor, it says "level.landscape_1 selected (0 tris, 0…
All engines should support it. The UV sampling goes from 0-1 in both U and V directions You simply lay it out on a 2:1 space, like from -1 - +1 U and 0-1V then scale all the UV's by half (0.5) on the U axis and put them back into the default 0-1 UV space. IN your program they'll look stretched but they will read a 2:1…
Sorry, I should have said try Thin Surface with a Scatter value of 0. Also, I realized that in raster mode in the 4.02 build Thin Surface will be somewhat opaque with a value of 0. This is fixed in our internal build and will be included in the 4.03 release. For the time being Thin Surface will be fully transparent when…
Around 0:14 the "realization vfx" comes after the face has already reacted. I would move the effect slightly before the face turns into a smile. At 0:30 i feel like he should pop out behind the crystal slightly sooner, if he is traveling the same speed as when he went behind it. at 0:36 he appears to move with burst of…
If you don't care about keeping your object local pivot, why don't u just reset xform this cylinder before the symmetry and place the pivot a 0 0 0? Else it's not hard to rotate and move the mirror center at the right place with maxscript. I agree those options would be cool though. FOr the bevel, you can go to…
animating on place(root joint/bone remain as 0 0 0) usually means - no root motion moving the root joint/bone in world space usually means - root motion so answering your question, it depends from project no root motion means that the engine will be moving your character root motion means that the animation itself will be…
Well, in my many years of viewing demo reels that come into the studio at work, quicktime has never failed where other formats have. I think it's still the 'safest' bet, although probably not the best. I'm still trying to figure the exact output myself:…