With silo 2 can you now modify geometry without having to use the tool handles or pre determine an axis you wish to constrain to? E.g can you hold a key then move the mouse and your tool gets constrained to the axis closest direction of your mouse?
Apologies if this has already been answered somewhere already.. Is it currently not possible to constrain a brush stroke in Substance painter horizontally or vertically by for example holding shift and drawing a line on my tablet? It's hard for me to wrap my head around such a powerful texturing tool not being able to do…
Plus there is "constrain to edge" You can use a plugin to get it for an entire edge loop in maya, but you cannot constrain just a few verts or edges. I'd love to be proven wrong, because it's a hardcore part of my workflow, and no one yet has shown me an equivelent feature in maya.
So, for all intents and purposes, lets say im rigging a turret. I want it to follow a locator. to do so i have 2 joints on top of one another (one parented under the other), the first aim constrained on the Y axis (Z is aiming) and the second constrained on the X axis. this works, but breaks and flips out after i turn…
For all Modo users at Polycount, I would like to know if there is a "Edge Constrain" feature similar to one in 3Ds Max. It's one of the features I use the most in Max but never could find an equivalent in Modo. For example, using the scale tool to slide the selected vertexes along the border edge without…
Ok, i feel like a total noob asking this, but what is the shortcut key for "constrain to line/surface" or whatever it is that makes your verts/lines move along that axis. Ive been hitting it my accident a lot lately and then i cant figure out how to turn it off Edit: I should probably mention that im using 3d Studio 7
Hey I'm trying to fix the orientation of a joint by using a locator and aim constrain in Maya. However it doesn't seem to work with a joint. If I try to change a cylinder with aim constraint it does work. Does anyone know what the problem could be? This is the error Maya gives: // Error: Could not add constraint or…