Looking for some advice on the most efficient way to add a stripe to a building. Constraints I'm working with: Unity URP, mobile platform. Low texture budget, have to keep instructions in a material low. These are the potential options I've come up with so far, and I'm interested in some thoughts/ feedback. -Have two…
Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
So guys, its ok - there are many ways, but what is the fastest, IMO: the fastest way to work with hard surface is dynamesh/clip brushes/zmodeler -> combined fashion, but there is always a huge slowdown when retopo this mess of polys; 2) subd in zbrush using zmodeler - u could model everything using separate pieces (eq…
One thing I keep seeing in GDC talks and similar things is these CEO's wrapped up in controversy doing everything but owning their fuck-ups. This is extremely unprofessional and a terrible example of how to run a business. I doubt it's any coincidence that these are the same companies losing billions and drawing scrutiny…
Cool project! There are some issues with your scale and rocks. I also believe you should be using modular rocks instead of making all of it in one mesh. (example in below) Here are some critiques that hopefully can push your project's quality better. 1) The blue "ring" in the concept art has a wider radius and thinner…
Well, I'm going to echo you on that Crazyfool ;) and say that you can't really use Halo as an example either in that case. They already had a huge fan base and the eyes of the gaming world was on 343 to see if this up and coming studio could shoulder the Bungie halo legacy. I also imagine they probably had a higher than…
That's totally a sensible idea! It's just that I think you're (dramatically) overreaching with it. Production of art certainly involves a multitude of objective factors -- those the factors when we self-criticize, when we learn, and when we study. But the piece of art, regardless of its many objective qualities, is not in…
On the subject of lenses, here is a very obvious example : http://oneslidephotography.com/wp-content/uploads/2012/07/Best-Lens-for-Portrait-.jpeg And another example, showing how lenses vary throughout a movie : https://vimeo.com/95194792 Regarding Zbrush : The Zbrush viewport is not 3d at all, so unless you are working…
Not bad for a first sculpt. First ask yourself what it is about this sculpt that gave you trouble, you mentioned stretched polys, not enough detail etc. Make a list of these problems & do the research on how to solve them. For example, stretched polys & various other mesh deformities will accumulate overtime so I think…
+1 TwoListen The reason you are stuck on drawing cartoon characters is because the foundations are missing. Cartoons are the simplification/exaggeration of realism. You need to know it's there before you can take it away. It really is about how much you study, not just practice, because doing the same mistake over and over…