I think the script that Sonic linked to was the one. Don't forget about the primitive maker it can save some time too. http://www.scriptspot.com/3ds-max/scripts/primitive-maker
ScriptSpot is down right now, but when it's back up there's a 3ds Max script called Fracture that I use all the time. http://www.scriptspot.com/3ds-max/scripts/fracture-voronoi
Yea glad they came in handy. Also check out his Stone Wall/Floor script that expands on the same ideas. http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools
Yeh I mean it would be pretty wishful thinking but too bad there wasn't like some sort of back support for a kind of script emulator or something to bridge all script versions.
Don't worry, you just have to learn a bit of scripting so you can make the "Generate Awesome Models" script and bind it to a button. Then just Mortal Combat spam the button and you will become awesome in no time!
http://www.anthonydelen.com/ <-- he's got a physique mirror script from his site... 22 July :: Physique script now works with MAX 6. Download the new physique maxscript exposure plugin http://www.anthonydelen.com/script_physique.htm
i'd love to see a tech art reel with a script section in the middle where we watch you create a script in real time and the music breaks down, getting all heavy metal and epic movie orchestraish.
Hi, i use turbo tools(the uvshells script is there) and xoliul shader2 with quality normal maps enabled.You can enable them via a script in xoliul shader folder. http://www.matthewlichy.com/Scripts.html
Hey claydough, any chance you can re up the script? Or do you have a new site now? There are other scripts from you that looked quite useful too. Cheers
But won't that script not work on seams which are oriented 90°, -90°, or 180° from the 0° seam, since it is taking the average across all meshes? Am I misunderstanding what that script does?