It's better to embed the images directly into your post, than to use Attach File (which makes it difficult to scroll through the images). You can drag-and-drop images directly into the post editor, or you can use the Attach Image button (looks like a little landscape painting). It is natural for normal maps to show…
Only had time to go over the front, my anatomy isn't the strongest either, but theres a few fundermentals that can be corrected here. I know my hand writing isn't the greatest, so here's a few notes to go with it; Pectorals should be slightly shorter then they currently are, also flatter on the bottom (yours seem to…
I really like the site layout, simple and to the point. I think with the site itself there really isn't anything major that needs to be changed. As for the content, I really like your work, particularly the concept stuff. I would say from looking at the stuff on your website your 2d art is definitely your strong point. I…
Aye, there is a displayed tri count, the below statue i think was about 640 tri. I'd imagine throwing in much higher meshes wouldn't be an issue, this game was created to handle hundreds upon hundreds of units many of which can have its fair share of polys. I haven't found anything about texture size though, Materials and…
I've got a 2 at home and a 3 here at work (god.. It's depressing that I can say 'here at work' at 6:30pm on a Sunday :P) Anyway, yea, the buttons, I don't use them. I suppose they could be set up to do something useful as the scroll bar on the 3 you can use with your finger and you can use it to change brush sizes, but…
So with this kind of big (compared to the player) in-game asset it is pointless to create a high poly version of the model to generate detail for the normal and texture maps ? .... or did I made mistakes when creating the UV's for it. Here is the Low poly UV layout Few words about it.... basicly I followed a guideline that…
You guys are doing inspiring stuff already. ^_^ http://i.imgur.com/P2Wht4V.jpg Some assets I plan to use for my block out, nothing grand yet, but I'm done for right now so I figure I would post them and get any advice on scale or whatever else. I can't draw very well so I briefly wrote what I plan. I'm thinking of doing a…
Thank you! I've just realized I didn't post any pictures of the modularity. The goal is to allow buyers to have as much freedom as possible - both in term of ambiance and shapes. Here's an example of the modular pieces available: http://i.imgur.com/FFgqAuo.png The same goes for the background. The basalt cliffs has been…
Hey dude, nice work, I can get real nitpicky for you if you want; -The part where the stock meets the upper receiver is a bit wonky, the profile of the stock should follow the receivers' lines much better. Also the transition of the bulge into the rest of the stock isn't completely accurate, it's too sharp. The bulge also…
theres three things to consider. 1 - how you are going to approach making each ripple, there are several ways to do this - makes a ripple heightmap gradient, then animate the uvs of a cone so this travels through the poly ring from centre to outside - use a modifier in max or maya to create a geometry ripple - use a…