I think the above post deserves its own thread. It's a tough call but here's my best guess based on the scene (actually my best 2 guesses). 1) Tile textures with some unique overlays. 2 for the ground, blended using whatever method available 1 for the concrete ground floor (with strategic cuts to start the brickwork in the…
I use Substance Painter and sometimes Designer . SPainter has a nice name matching system to avoid the pain of cage tweaking . So the baking rays doesn't return hi poly object normals or other properties beyond two matching pieces like when you bake normal map on a finger and getting other fingers projected too. It…
Thanks for all the info guys. I have another question. Could you guys point me to a tutorial or give me advice on how I would make a tiling texture that I'd bake out using XNormal? The problem I have is with edges, how would you get (say I'm making a tiling brick wall) the bricks on the edges to tile correctly. Is there…
So Bethesda just posted a blog written by SD's Art Director, Olivier Leonardi - quite an interesting read, plus there's concept art there from our very own Tully. Spacemonkey and I get a mention too! :D Enjoy: http://bethblog.com/index.php/2009/10/08/brink-developer-diary-2-olivier-leonardi/ New dev diary from Lead Writer…
I just saw this on Kotaku http://kotaku.com/#!5780810/get-a-taste-of-the-ark-with-brink-at-pax-east]Get A Taste Of The Ark With Brink At PAX East I don't have a friday PAX pass - someone get me into this contact me through PM K THANX!
well, a friend of mine asked me to do some slime drops hanging from the inner ceiling of a friendly free willy animal. now my knowledge of cool tricks is extremely limited so i usually always model things straight away. but i remembered some tutorial that made it so easy to make some realistic ropes with some of the…
Did you know you can embed YouTube here? Makes it easier for people to see your stuff. Just paste the URL then press Enter to add a new line under it, then when you post (or Preview) the embed will show up. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#forum-tricks
oh dude yeah no offense at all. i bought and played Borderlands. Its awesome. Its just not the same style as Brink. They are 2 different styles with their own merit. I only threw the scale at the end in because somebody i know suggested it. Showing that those 2 games are quite different, and that actually games like Gears…
I really like brinks style and i want to work for stylized games as a character artist. So, I decided sculpting a face from a brink concept and eventually using it as a practice piece for retoppo as well would be a good idea
There is the Brick Trick Addon.. ..which do work also in 3.2... aaaannnd.. (wait a second).. 3.3.2.. there are several nodes in the shader editor available.. for example... : with th CellId you can also pick any individual brick.. theer are also other pattern.. swirls and also hexagon..