I can't find any and my texturing skills are really shit- I'm not talking about texturing human models with real clothing, I'm talking sci fi robots and superheroes etc.
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
I've been looking for a faster (than hand painting) way of making decent specular and gloss maps, and I was told that Substance Designer + Painter is the solution. However, I am failing to find any training material about creating spec and gloss maps for video games using Designer + Painter. Can someone please share links…
A few weeks ago I ran over a thread here at polycount where someone posted a link to a model's making of. The model was a skinny humanoid with bird-like head and a lot of its creation was documented in detail (lowres model, highres model, normalmaps, specmaps etc.). Right now this making of would be perfect to explain some…
Hey guys, Ive written a quick mini-tutorial for pulling cubemap and portrait background content out of the Dota 2 vpk and into Marmoset Toolbag 2. First off, a big thanks to Drew Watts who helped me out with some of the info here. What you will need: 1. GCFScape 2. VTFedit 3. Marmoset Toolbag 2 4. Adobe Photoshop or…