Hi Per, yeah, I usually do that too for game art :) And yes, there is a special reason I'm doing this, and it's because it was supposed to be for a render, where I was required to model the micro detail.
Sorry, Noob question here. What is the best way to model this shoes, especially the sole? Btw, I work with 3ds Max and Mudbox only. Please, help me, and i'd be grateful.
Okay sorry about that. Still new here. Well my model should be way more rotund at the top like in the picture (blue area). It is also squezzing to much (red area).
is there any problem in 3d modeling which you don't have simple solutions of?: ) Great tutorial. I was going same but without Itoo it is going to be hard to move it along the path. THanks
Hello there, I am modeling master chief's helmet but i'm stuck at the visor, how would you do to have these nice sharp lines on a rounded surface without having pinching ?
Anyone know how to get something similar to this net mesh? I could be wrong, but this might be a zbrush thing rather than hand modeling it. Artist: https://www.artstation.com/artist/david_edgrrr
Hey Everyone!, I am in the process of modeling a M67 Fragmentation grenade. I have a start on it, but I am having a bit of trouble with it. Any help would be appreciated. - D. Carmine
Hi, I'm trying to train and I always encounter the same kind of problem, example with this simple model The best result I found is with this method but it's not perfect, I still see small deformations... but am I still getting close to a correct method?
Hi all, all doing well? I have had this problem a few times, so I am guessing it is missing knowledge on mybehalf rather than max. I first notice these problems after smoothing an optimised low-poly model. I have removed the optimisaion and the issue remains. I have tried 'Edit Normals', XView and a few whacky test I found…