I love that you are showing your workflow. I am a recent grad having a difficult time finding a way to work through a project using a workflow similar to the game industry. As for your vert count. I don't think 15k is bad. Things that I always consider when making assets for a game is how important is this object to the…
thanks for reply, but where i am from intous 4 is too costly for me like way costly i can made a nice pc with price i saw in amazon.in if i convert it into us dollar result is 1526.70 US dollar.Any other suggestion like around 88 or 90(approx) us dollar.
@Grimwolf Is that a good idea though? You'll get a lot of followers for sure, but they might not be following you for your actual art... rather, they will be following you for the subject matter. Which is fair enough if that's what you truly want to do, but if there comes a time when you don't want to do that kind of art,…
Sculptris is a bit of a pain in the rear end at times, probably save much more time with zbrush. Looks like Zbrush added something new... similar to sculptris? http://www.zbrushcentral.com/showthread.php?t=157573
I use this one; http://www.amazon.com/Cyclopedia-Anatomicae-Gyorgy-Feh%C3%A9r/dp/1579125913/ref=sr_1_4?ie=UTF8&s=books&qid=1279645119&sr=1-4 Sorry but I couldn't find an english version. It covers both human anatomy as well as some animals'.
Working on the low poly model: Would appreciate any feedback on how to optimize it better - it's supposed to be detailed enough for a player to be able to walk inside it so I'm okay with a bit of a higher polycount, but right now it's definitely way too much - without the inside or turbine in yet I got 13k tris - while I'm…
Its hard for me to see a tool like this at a price beyond $50 if all thats added are texture slots and maybe some light adjustment. As it stands currently - someone can use UDK for full-on scenes, and its free, but the price is learning the tool (there is also the added recognition/respect the Unreal engine carries) - for…
Wow a lot of good info. Thanks again, really appreciate it. I took your suggestion, I'm starting a car thread is here: http://www.polycount.com/forum/showthread.php?p=1513058#post1513058 I will try do the texture studies this weekend, when I have more time, I'll start a thread for those too. Bounceweb sounds like a good…
I'm working as an intern at a Arch Viz company here in Denmark, and last week we used around ~350$ dollars on models from Turbosquid for a project. Way way cheaper then having on the employees do it. Our entire model libary consists of bought models(mostly from the packs that Evermotion sells) and a handfull I've modelled.…