I think he's just saying that he thinks that the alphas count as part of the 2048x1024 texture space we're supposed to use. Also 2048x1024 is a power of two! Graphics cards 100% support textures sized like that. They don't support some features for textures like 1536x512, although textures sized like that can still work.
Hi! Sometime when working on resolutions above 4K, DDO will change the format of the project from PSD to PSB, if that happens the exporter can break. This is however fixed in the stability patch that Teddy released a few weeks ago: http://www.polycount.com/forum/showthread.php?t=150503 Could that be the answer here maybe?
I totally agree with you also Path of Exile is having a race event with 5 Chinese vs 5 Western players on March 10th. This event will feature 5 Chinese and 5 Western streamers who are known for racing. They are racing to Kitava solo, so this is not a 5v5 team race. Winner is getting $3000, 2nd gets $1500 and 3rd $750: see…
Here comes another update! I'll start with the Ward Treasure Chest! A few months back I had the idea to do a massive colaboration with a lot of artist, I wanted to get everyone involved, and not just cherry pick the best, but have a variety of veteran workshoppers as well as some newer players. The idea is that we would…
Thanks guys, P442 one of my original designs was a one wheeled vehicle but i thought it didnt make enough mechanical sense, even with gyroscopes and the fact that they actually exist. I think with any trike or bike based vehicle theres a destinct possibility of flipping back if you floor it. Its something the pilot usually…
I have finally found the time to finish this guy up. His final poly count is 15K polys, using 4 2K shaders. I've got albedo, gloss, specular, fuzz, AO, and cavity. here's a turntable that I made of the posed character. https://youtu.be/g8B_K0zoVFU
No, that's the old Terrain method. The new Landscape method uses the Layer Blend node. Here's an example http://www.polycount.com/forum/showthread.php?p=1598641#post1598641
Absolute basic instruction count for a solid color diffuse is in the 30-40 neighborhood. Also not all instructions are equal. An add is different than a square root. So its hard to say. However there are hard limits. 512 (I think) for SM3 (Direct x 7-9) 4096 for SM4 DX 10+ I just made up a shader with about 1200…
Thanks a ton, I can't stress how much I appreciate such feedback. I love retoplogizing, but with personal projects I kind of brush over things like this. So thanks again for picking these out before I pushed forward. 1. I may keep this attached, I considered having it separated for animation purposes, but I felt overall it…
If anyone is still without an invite I have 150 left right here! https://plus.google.com/_/notifications/ngemlink?path=%2F%3Fgpinv%3DugCdUbHiink%3AVnDBO99yPIM Also here is my profile