I think it just really boils down to one thing : Shareholders, or whoever makes the decisions in the company, are going to push people as hard as they can be pushed for as little in return as possible. Pretty much no matter what the company set up is, this is just fundamental truth. If one person has power over another,…
No one can really answer this for you, you kinda need to find out for yourself. The tools have improved quite drastically since last you were involved in the process, and it'd be worth your time to try some of them out, learn them, and try to figure out if it's something you enjoy enough to make the sacrifices necessary to…
Some good advice given here for sure. I was in your boat a several years ago. I graduated from school and floated around for a while not knowing what to do about myself. I only got out of that mess when I got it through my thick skull that I needed to focus and work harder. From looking at everything and reading your…
Hey there! Thought i'd try and help and throw in my 2 cents :) Stewart hammer thing - really not sure what this situation is, obviously one guy has a hammer, the other a nail but bit confusing why they're so big and walk down tiny planks? But either way. Watch out for the obvious IK sticking on the wall hand. With hammer…
You can always make stuff for current games if you have the time, and depending on what the genre is. IE if you're into multiplayer level design, you could always try making some TF2/CS:GO/natural-selection 2/Unreal Tournament/Quake/ etc. maps and getting them out there as well as putting links to them on your website. I'd…
Ok so other people have said to remove edges and I've gone and done a paintover to illustrate some things. In case the text is hard to read (I don't write well with a tablet >.<) here's what things say, with some elaboration The red lines indicate loops that could be removed entirely with little or no silhouette loss Blue…
Ark you also have to factor in the industry that he works in deals mostly in independent contractors and you are you're own boss dealing with the business side of things. Talking to clients, hammering out details, working with people you have never met before. Going to places and sets that are outside of your comfort zone…
@Goeddy Yeah the predominantly flat normal map is definitely a major contribution factor to the issue, its just a shame that DDO doesn't attempt to use other data to create a better informed curvature map. I'm also not entire convinced yet that this isn't a problem, but i'll admit that its sometimes hard to visualise what…
26,000 tris for your Pod....................... So now that I'm on lunch I can critique this fer realz. Here's the biggest problem that bugs me. Your renders are really noises and jaggy and just hard to look at. I can't tell whether it's the anti Aliasing that is making it hard to focus or just your texture work...but…
What type of program did you bake in? Did you use a cage? did you xplode youre bake? You may want to look into what kind of format of normal map Cryengine uses (ex. udk uses -Y) it seems you understand the fundamentals of baking and uv'ing for bakes, but you may want to just add more geo to your trouble areas, what could…