Seems reasonable! :) I'm happy as long as we'll do it.. :shifty: Could anyone summaries why the last collaboration died? Another cool thing would be to just make a small snow environment as a warm up or to check that we will be able to pull it of. #1 - German bomber which has crashed on the ice of some lake.. Fog, snow…
Ooh, nice tip. Any advice on the polycount (hehe, no pun intended)? Maybe I'm overthinking and can afford 1500+ meshes for the main character and bosses/major NPCs right? I'm thinking I'll stick to -1500 meshes for simple enemies and NPCs and whatever will be on screen the most in gameplay. low poly is fun, but also hard…
Thanks HopGood! I've uploaded her to the workshop. I added a vid too :D http://steamcommunity.com/workshop/filedetails/?id=157343906 [ame="https://www.youtube.com/watch?v=LMVWssxckk4"]Dota2 Drow - Glacial Wurm Set by Anuxi - YouTube[/ame]
looking cool , will be interested to see how the tunnels turn out . at the intersections can use custom lighting for smoother transition. teaandcigarettes made a really nice overview of the material in their environment, which also use world projected UVs. http://www.polycount.com/forum/showpost.php?p=1518875&postcount=23…
Hello. Using support loops, or face weighted normals would allow you to do easy and simple edge detection. Alternatively, you could just mark the edges with vertex colors, and use some noise texture in the material together with the vertex colors to apply edge wear. I made some experiments with these earlier, they all…
I'll run some more tests with Unfold3D (maya operator) this evening, but there's a particular set of objects it was struggling hugely to unwrap. Testing it in roadkill pro however worked with no issues. Will report back! That Unfold3D looks pretty great! Though sadly I cant currently drop 150 EUR on software. I'll try the…
Hello guys. Thank you for all of your advices. Papiguillo : The first link you gave to me doesn't work, can you please give me another one that I can see exactly how looks the aircons. thank u =) Then I agree it's lacking of details since you all are telling me this now I realize that I need to put more of my spare time…
Quality over quantity. Try to focus on shorter clips, 2:26 is a lot of work and not needed, most people will know what you're capable of after 10-15sec.