Hello. I'd like to present my SR-2 Veresk. Any feedback hugely appreciated. A couple more shots are on my Artstation including wireframe, tricounts etc - https://www.artstation.com/artwork/9E1EER. I would've like to have done more shots but my PC has officially shat the bed.
I would move the menu bar below your name/title - the position there is awkward, and it really prevents you from changing the menu much. The general layout is to have your name first in a large (& readable :) font, your title below that in a slightly smaller size, and your contact information off to the far right in a…
Today is the final day on this project. I'm going to consider it done, and move on to other projects, even though this one has many things that could improve. My tasks for today were to create a pose for my character, and then create the images needed to enter the contest. So, to create the pose, I had to rig and skin my…
I guess as harsh as comments can be just for the sake you can still learn from them. Be open and take whatever you want from them. That's what polycount is about. Anyways..... my feedback to you. it seems you know the basics of 3D and your aim is more visual 3 media... but you still gots lot to learn on how to set up a…
to MOP: The "merge to center" in 8.0+ works no matter what you have selected, even combination selections. Collapse is still an edge thing, but is only found in the shift+RMB marking menu. Prof420: I've found just a few commands that have that problem in maya's script editor, but I was able to search the echoed output in…
First about your renders... Those see-through wire frames are very hard to read. A screen grab (PrintScreen) of the viewport would be better. Also, try not to render on white as it is making everything look darker than it actually is. A mid-grey is usually a good choice. The poly distribution looks uneven. There are spots…