"[...] Back to the main thing - I met an old friend of mine a while ago and he shared with me the project he is working on. I am not able to share the details but long story short it is kind of a game engine (not something revolutionary new I get it) but the thing that caught my attention wasn’t the tech itself, but the…
Well, let me end your parenting parade. I've said I'm not a PS3 owner...meaning, my opinion of whether or not a PS3 is worth buying has more weight than someone who has already given their money to Sony, as I'm the statistic they're trying miserably to satisfy. And my knowledge of what it can do may be lacking. I never…
I dunno about the kids fussing thing. I ride the train every day and I see kids fussing jumping and being kids, sometimes a little mendo kusai, but still acting like kids. No one says a word, or even looks up. Yet in the States people will say shit under their breath just loud enough for you to hear it and try to tell you…
If we're going to talk about unions, I think it's only fair to not lump every single union into the same boat. There are good unions and bad unions and some are in between. The animation guild in LA does not have a giant list of unemployed workers sitting around earning thousands of dollars for doing nothing, and you can…
[ QUOTE ] Officials from Electronic Arts are have internally announced a change in the companys overtime policy, which will see some workers begin to be paid for work done outside their normally contracted hours. According to an internal email sent company-wide by Rusty Rueff, EA's director of human resources, and…
I can't seem to get Maya batch render to render. I keep getting the "Error: line 0: Cannot start batch render process" I google the problem and tried what their solution. It was working before but has stopped. I assume that it was my antivirus that stopped it from working, but haven't figure out how to get it to work. I…
Engines. You get what you pay for. Has C4 ever shipped a commercial game published worldwide? AMP and AMP II have shipped 3 full blown first person shooters, and many smaller applications. It's a complete engine that has stood the test of time. Gore shipped almost 5 years ago and still has over 100 people playing online,…
Thanks guys! Lee3dee - Not really - I'm pretty mean to edgeloops and don't let them have any friends to talk to while working for me. Keep it pretty simple - and use them where needed, having a few extra loops here and there is fine but remember that wherever you put them your modifier will use those points as reference…
Kodde I noticed on your second example you are using the same UV layout on both the all soft and the hard normal instances. With soft normals its a good idea to keep UV's connected but where you have hard/split normals the UV shells should be kept separate. This is why you are getting nasty-ass seams on your hard…