Here's my video demonstrating the script in action. [ame=" https://www.youtube.com/watch?v=R52kclEBa8E"]Creating a gradient texture in Maya with MEL script - YouTube[/ame]
Abby Normal? ha... reminds me of this at .30 [ame=" https://www.youtube.com/watch?v=yH97lImrr0Q"]Mel Brooks' Young Frankenstein - "Who's Brain Was it?" - YouTube[/ame]
Hi guys, I've been searching for some MEL/Python material for study and found not too much things... Could someone post here anything good for a basic and initial study? Cheers
Greetings ! When I first came to polycount I was advised to add at least one realistic or semi realistic character to my portfolio. However, obviously this will require SSS and realistic hair. I chose this character because she has hair and, by design, all her skin is hidden, except for the face. This way, I can…
nice write up rens, and i completely agree with you on pretty much everything you say i do have beef with some stuff though, but like you, just opinions i dont think sprint should be nerfed, i think its perfect. i love the feel of sprint jumping/nading. just gives you a bit more oomph so i feel more like a spartan and not…
have a look at creative crash, to my knowledge Python is fairly used for rigging in Maya. It took over Mel scripting years ago. http://polycount.com/discussion/166856/www.creativecrash.com
The normal map can't account for such extreme mesh normals. Set your edges to hard at your uv borders. Heres a mel script: https://dl.dropbox.com/u/499159/UVShellHardEdge.mel
I've just started using this script for maya: http://migugi.net/mel/normalTools/ The "fillet" function does somewhat what you´re asking for. it's not fail proof, but still usefull.
Greetings, does anyone know of another method for exporting ASEs from maya other than axmesh? axmesh has really limited mel exposure which makes it not as flexible as we'd like it to be.