also take a close look at humanIK in maya/motionbuilder... how it works and how to extend the system to your needs... its the base rig in most mocap driven games...
Killer stuff. Not a lot of comments to make, but it's a fun thread to watch. Perhaps grab the Marmoset trial (it's extended during the Petrol/Blood contest) and give your stuff a spin there.
My screen resolution is 1920x1080. Resolution of the window is just full screen (with the window bars). I have the same problem even when I extend and shrink the window.
Here i'm working on a guillotine! it's just starting. i'm counting on making 2 hanging ropes and maybe extend the front a bit to put a wooden barrel in front of the guillotine.
Feel free to ignore this completely, but right now it looks orcish, but if you extend the jaw and move the ears up a bit, it might look more wolfish :) Nice ZBrush.
In general ones that can handle the new four cc "DX10". Most of viewers and plugins can read the dds when it contains the new extended directx 10 header.
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I agree the angle is much more dynamic! If you want that Splash Art look I would extend the cavas to the left to include her whole wing and a little to the right.