So I was reading this article that came out that once again, highlights how demeaning and grueling working in games must be. Now of course, not every studio/game environment has to be like that (just only the popular ones) but this has me thinking. We know the game industry fires people like no tomorrow, there are crunches…
Mirror mode is not a cure for a situation, when there is a topology mismatch or the mesh is simply asymmetric! I was very angry then I couldn't simply copy a weight of a specific vertex to memory but paste it to the arbitrary vertex on the opposite side of the model - max simply can't do that - the weight contains the…
Yep thats a pretty good script, I've used it but ultimately found it was limiting for what we needed to do. I'd try it out. If it works, great! If not... well get ready for some fun. Cloth, yea I wouldn't even go there. Even if you've worked with cloth before there is so much experimentation needed to get it dialed in that…
It's a bit of a pain, but you need to do two things, save/load the settings and copy some files. First copy the files... Personal files can be found in 2 places you need to trasfer the Scripts, UI, Plug-Ins and Scenes folders from each spot to the same places on the other machine: 3dsmax Root Dir: C:\Program…
Hey all, I'm the other half of this team and I thought I'd share our moodboard and preliminary asset list. Moodboard: There's going to be a large focus on warm tones and materials like woods and furs, as the general style of the room is based off of a hunting lodge. The room is going to feel cozy and inviting, as it serves…
There's nothing technically out of line about what he said or, as he puts it 'worded it', but he's still a sleazeball. He's really just voicing the tactics of any 'idea man' who doesn't give a shit about the industry or the pretty art that sells his games (though, if he truly is 16, I highly doubt he's made anything worth…
I'm back after a long silence. Looks like I won't be able to finish the prop before August ends, but this is the current state of the Totem. The area with some plant-life growth looks messy, but I'm planning on adding some grass cards that blend with it during the texture painting process. @alytlebird your environment is…
I'm not asking for help then mindlessly rejecting any attempts out of hand because I want to be a dick and waste people's time, I was trying to explain exactly what I was doing and what the reaction was because I've specifically tried settings that should work and they don't, and then the response of "well doing something…
Sure you can do that, you can even change the topology or add/remove geometry if you really need to. If you don't change the geometry and the vert numbering matches (it can change if you import/export the mesh to other apps) you can just apply UVW unwrap under the skin modifier, then load/save the UV's. Use the "collapse…
I got some sort of "ERROR: Can't verify blah blah blah.pk4." and some other junk. I figured if I copied the data from the cd's onto my computer I could install the game, but I got a cyclic redundancy error on one .pk4 file (pak10.pk4 in my case) and I could not copy the file whatsoever. I would have returned it immediately…