I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
:P manly man looking cool so far. Was gonna suggest throwing some more saturated warm (or cold) colours into the shadows would make him pop heaps more, then some desaturated cold (or warm, opposite of teh shadow colours) on the lighter areas too. He's looking a little dead and grey atm edit: <3 creepy guy sdk too :)
I have an issue with my light colors interfering with my textures. The light color is like a color filter and when the environment color is similar to the environment texture, everything is ok. But if I want to add some contrast colors in the environment the colored lights desaturate/darken them too much. It is really hard…
interesting topic To break it down there are 3 strings here: * Industry * Kids * Gf Industry : Looking at how it seems, there are two types to enter the industry, starters who got lucky somehow and people who are just really good, if you are of the latter you will probably get other opportunities. Kids: sorry man, I know…
here's a stab at some critique. 1. the way this metal is set between the wood is great. It's also nearly invisible. This metal just feels way too dark, and you lose the detail. 2. This particular edge feels really low poly. 3. Why are all the screws rotated the same? maybe it's accurate or something but...throws me off. 4.…
Hey man, stellar job! Really dig the warm reflexes on the cold rocks! Few points I'd like to offer for doublechecking before you submit. Nothing's worse than hindsight biting you on the ass after you send in the work and start thinking "Damn, how in the world didnt i notice that!", amirite? ;) I. Turret I think the picture…
Hey, Andre, nice progress! Sorry it took me a while - I've been a bit busy on the weekend.Here's a few more points for you: -My biggest concern right now are those cyan details on the blade. To me the handle and the blade look like things coming from two completely different backgrounds, mashed together. They are made of…
i think i finally know what rim lighting is! but yeah, the graphics are looking great, but the gameplay. no offense to cod fans, but cod 4 looks like another run and shoot game. but then again, only id and epic have ever excited me about FPS games.