Thank you shiniku! Gif because I forgot to share it here! Cause i love gifs and I wanted a moving profile pict like you other cool guys in the hangout! I'm pretty much done with Fishbone low rez at the moment, big thanks to the people in the polycount hangout that took some of their time to help me figure out what was…
Good work so far Do you know about subdevision modeling ? Not sure what program you use, in 3DS its turbosmooth and it helps you make smooth edges and shapes without the need of beveling, give it a try you dont want to miss out : P Check out Grant warwick hardsurface essentials generally id strongly advise modeling after…
Hello guys, i started modeling the sci fi turret from Colin G in January and i`m almost done with it. So for those who will be modeling this you can check my thread to see what i came up with -> http://polycount.com/discussion/182544/hardsurface-modeling-sci-fi-turret-gun#latest. Here is a picture with the HP done. From…
- Your hardsurface stuff is good but most of your guns are untextured and the one that is textured is not really good. - The body proportions of your characters are fine but their face anatomy is not good at all. Here again, most of them are untextured and the ones that are textured are not well done. - You don't show…
Daaaaaaaaaaaaaamn is all I can say this. I've personally been doing a lot of hardsurface work and I cant even begin to imagine the kind of headaches and frustration you must of gotten from creating this. One question I have is why did you opt in to not use any floating geometry? Like for example the places where you have…
hello guys I have a question, its legal to have triangles (or ngons) in the middle of the flat surfaces accounting all edges have doubles properly (creased) and looking good in the case of production ready subd , or we must stick to quads all the time? What Im planning to do - build a hardsurface with creased / triple…
So i’m shopping for schools. I was looking at art center in pasadena, as I think it’s #1 in terms of quality education. but after visiting I decided against it. Just wasn’t feeling the campus all that much tbh. What are some alternatives? I’d especially like to know if there are any good schools in NYC as i’d like to move…
Hi there, My name is Patrick Walsh, I specialize in weapon modelling and texturing but I am equally comfortable with all hardsurface modeling such as vehicles and level props etc. I have worked on upcoming titles for iPhone and XBLA. Apologies but I will not have a working website for a few weeks however most of my…
Hello People!, As a 3DArtist, I have over 5 years of experience working on various mods and the AAA studio, Irrational Games. I am proficient in 3d art and am not limited to a particular style. Looking for work for any freelance gigs at the moment. Contacting me by email is the fastest way to hear back from me =]…
Asking this question because I see less and less need for baked normal map recently.We can put in 'high poly' details directly on low poly using for example substance painter or ndo, and baked normal maps can have errors too often, needs tweaking etc, so maybe we can avoid baking especially for hardsurface objects. I think…