I always like the classic dragon door. But it's kind of overdone that you should make a twist to it. What about...a sea serpent with whiskers for door handles. Other than that, looks promising.
Check out the backwall. Compared to the concept that door doesn't have that much wallspace on the left. The closet is actually standing partway in front of the door. I like where this is heading, keep it up :)
I'm thinking of changing the back doors to a single door which will drop down and make it more like an APC in that regard, what do you think ? Thanks for the critique.
Lol, why are all the switches "activated" but the door is closed? Do you have plans to actually make the switches active and the door open? Or was that just overlooked? Other than that, looks really good.
Continuously working on this environment, Doors are modeled, unwrapped but not textured. And the top pillars around the walls for extra height along with the pillars over the doors are finished. C&C! =D - Scott 'Sythen' Baker.
OK, so do they all use the same material, or does the door use a different material than the rest? Also the bumper looks over-bright. Check the door's original unbaked material.
Okay. Hmm, interesting. I mean, it could be why it was approached differently for the Doom Eternal version. I'm very curious to hear from Jason and find out a bit more about these details and his approach. Those shapes in red are what I'm seeing in the Doom 2016 one. Though I guess the bottom row of stacked shapes aren't…
MagicSugar has the right of it. Referrals get your foot in the door and talking to someone. You often still have to test and interview. But getting the foot in the door is the hard part, so...
Hello Polycount! I'm a 3d artist, mainly working on environment, but i recently started a 2D mobile project. I've never really did any important 2d project, so here i am to seek some crits or feedbacks on the first sketches! Since we are still prototyping the project, those are just some raw temporary sketches: here are…