@ Der Hollander You are completely right about the muddy tire texture and the specular, the specular was made for a clean version and is shared with the dirty version, this happened because the people that wanted the clean version just requested a dirty diffuse after the clean had already been implemented by them.…
Im gonna go out on a limb and say the reason the google results are slim pickings is because it's poor taste to call write that you are a black game dev on your website. And that goes for any and all races. The only thing that should matter is your portfolio. I think if you go around calling yourself a black game dev,…
I think the main point of existence for game journalism is reviewing especially in video format. But sadly enough mags these days give a lot of games scores that seem a bit out of nowhere. Yeah for game devs a bad review score might be awful, then again it's consumer advice and if your game got serious problems, is not up…
I played a couple of old games not too long ago which I didn't play as kid - mostly because those games were already old then, or there were games around I considered cooler - or games I missed to buy (like Full Throttle or Grim Fandango) On of those games was Ultima V. I never played it before, this was my first time and…
Kind of crazy how the worlds spinning out of control at the same time as this and exposure of certain situations, sheesh they got plans on top of plans, distractions on top of distractions. Very interesting otherwise, they tried to adopt the confusion added video of buttthorn as an excuse to say games can't be "forever",…
╔═◈═════════◈═╗ Synopsis ╚═◈═════════◈═╝ Set in the time before Second World War in colonial Malaya (nowadays Malaysia), portraying a world where Europeans meet Asians to form an unique identity and style. It also brings forward the uniqueness like the Peranakan Chinese by blending eastern Asian and local Malayan customs.…
Hi I m researching multi threading in max Got the following python script but multithreading is slower than creating the objects the default way. I know there is a overhead but atm I'm trying to understand the benefit in max off multithreading. It still seems to create them 1 by 1 instead of multiple at the same time.…
In this dev log, he goes over his rules, as well as his way of UV'ing and texturing: https://youtu.be/9OmnsnopobM?feature=shared&t=1188 Starts at 19:35.
EDIT It seems that it does has the same problem on DEO VR so it's NOT you tube specific. It seems that This only happens when I inject the metadata to tell that the video is VR either by using Premiere or Google VR 180 Creator The probem is that if I don't use the metadata, you tube will not display it as VR but DEO VR…
Spot on, KMan. If you look at the popular literature and what held the popular interest after "The Great War", it was all about planes, pilots and Aerial derring do. Where the popular imagination goes, is where the games go. The only common WW1 games that were out there were flight sims and flight arcade games. Pilots went…