Can anyone confirm the improvements on the pressure sensitivity? Jumping from the graphire's 512 pressure levels to the intuos made a whole lotta difference, especially for someone who likes to do light strokes.
It'd be better to add in a chock full of extra details including wrist bands, rivets and all for that resolution. Sometimes a UT2 character with as much detail like that would still work with a 512 resolution.
the archway has been sculpted and taken into zbrush, as well as baked down and decimated, its missing diffuse information as well as specular info. the brick wall is a 512 normal map.
final shots for portfolio: until now i've been rendering it with 1024 texture, but it turned out that downsized 512 texture looks slightly clearer so i used it on this shot.
If your chamfers are really tight, they won't show up in your normal map when you go to bake, especially if you only baking to something like a 512 map.
Hah, beginners, the lot of you. Games owned 533 Games not played 313 (59%) I'm uh... a collector. Some might say 'compulsive hoarder', but they're just meanies.
if you dont mind to install a renderer for maya... grab the free renderman and load one of the presets scenes... done... https://community.renderman.pixar.com/article/232/centaur-scene-1.html
Thank you for constructive feedback. What do you think about this course? https://www.youtube.com/watch?v=55HG-Ahhfbo&t=352s&list=PLmt9lWypLZH4e1rRtmyTiENhF8hcYXiBF&index=4
Wagamama in Soho usually has lots of space for big groups. Went there once and there was a group of about 40 there and still plenty of seats left. http://www.wagamama.com/locations/showlocation/537