currently uving this knife, which was decimated from 12mil to 12k Doing it this way to understand how I can Improve the uving process using zbrush and maya together
Steampunk assassin, 10-12k triangles. mahi6038 I'd make front part symmetrical, centered and less triangle-shaped and eye-lens a little bit bigger perhaps.
Here's the first one others still rendering. I also rendered on 128 grey (which is also how it looks in Photoshop/Max) but on uploading it turned white. Sorry.
Nope, UVs aren't bound by texture sizes. They're just coordinates that are relative to whatever sized texture you use. 2048, 4096, 128... it's all the same to the UVs.
I'm new to Substance Painter so bare with me, in version 1.6 I was able to add a filter called id selector but in 1.7.1 I can't find that filter? Is it now called something else or do i have to download it?
http://www.gnomonschool.com/?p=125 Free event hosted by Gnomon with a panel of some of the folks going over their work on the Warhammer trailer. Looks like you have to RSVP ahead of time, so sign up before they cut it off.
Ok I keep getting this error with UV_tools 1.6 or 1.7 I'm not sure and it's really bugging me. It doesn't even work with administrator on. Is there a way I can just remove UV_tools from max please! Please :)