Very cool. I would cut the gameplay footage down to some 1.5 second cuts of just the coolest stuff (showing off the model), as a sort of quick-cut intro into the model. I think it would be more exciting to watch also.
Welcome to my video about 3d max speed modeling sci fi weapon ( assault rifle) for a game i am making enjoy! https://www.youtube.com/watch?v=QfKQKnLPhUo&t=125s don't forget to subscribe if you haven't and like and comment too!!! *********************Thanks For Watching*******************
Im just curious to see how mainsteam this program is or may be. I have used it for the last 1.5 years at my current job. Not saying its a great 3D program or anything I was just want to know how many people have heard of it and if so what are your thoughts on it as an overall program. discuss...if possible
so here is a simple prop textured, i only spent about 1,5 on it and since its gonna pretty far away from the camera i'm not gonna spend too much time on it. Next is the pose i was thinking of for the statue. Lastly is the High poly shield.
Oh and I have relaxed UVs like 20 times, what I haven't done is a cage, I don't know to do one in 3ds Max, and I can't on Xnormal because the high poly is about 1,5 milion vertex and on DX9 the max is lower
Thanks. It took just 1.5 day to create material and renders. I'm on additional stuff but not sure that if I success on them but I will share them in a week. This material also acts like floor and ceiling itself. You know, because of the organic look, it needs to be continuous.
I dont feel impressed at all by the game at the moment. I feel like the environments are barely Oblivion 1.5, the animations/body awareness are still not AAA budget like. Of course last video was 360.. but hell I will buy it, when its price will have dropped.
There are more than 116 000 of the car 3d models https://3dmdb.com/en/3d-models/car/ available for download on 3dmdb.com search engine. 20 000 of 3d models of
sports car https://3dmdb.com/en/3d-models/sport car/ are among them.
Luma pictures (http://www.luma-pictures.com/) the lead visual effects house for this flick, only had a 7 milion budget to spent for all the vfx shots in the movie. I think they did an awesome job compared to the 117 milion spend for vfx on Weta's King Kong.
Sweet stuff! Here´s my go...old school colorsheme http://i4.photobucket.com/albums/y106/Dropkick60606/0115.jpg http://i4.photobucket.com/albums/y106/Dropkick60606/0113.jpg http://i4.photobucket.com/albums/y106/Dropkick60606/0112.jpg